Dungeon Sprint DCSS version 0.31-a0-1008-g5b978dac0e (webtiles) character file. Game seed: 17078772563731756541 123 void236 the Destroyer (level 5, -9/28 HPs) Began as a Tengu Conjurer on Nov 13, 2023. Was an Initiate of Vehumet. Killed from afar by an efreet (33 damage) ... with a fireball ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:07 (449 turns). void236 the Destroyer (Tengu Conjurer) Turns: 449, Time: 00:01:08 Health: -9/28 AC: 2 Str: 7 XL: 5 Next: 7% Magic: 14/18 EV: 14 Int: 38 God: Vehumet [......] Gold: 0 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . A - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . z - orb {guile} rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ t - +6 ring of intelligence HPRegen 0.24/turn u - +6 ring of intelligence MPRegen 0.16/turn %: no teleportation, acrobat @: no status effects A: beak, talons 3, acrobatic a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons A - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour a - a +0 robe (worn) z - an orb of guile (worn) Jewellery k - a ring of fire q - a ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence (left hand) u - a +6 ring of intelligence (right hand) v - a +6 ring of strength w - a +6 ring of strength Wands x - a wand of mindburst (7) y - a wand of quicksilver (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 9 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 0.3 Fighting + Level 5.2 Dodging + Level 2.8 Stealth + Level 4.5 Spellcasting * Level 12.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 53% 2d11 2% 4 d - Fulminant Prism Conj/Hex 26% 3d14 2% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 100% N/A 1% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You feel sick. Your Dodging skill increases to level 5! Your Conjurations skill gained 2 levels and is now at level 12! You have reached level 5! You start resting. You feel sick. x3 You are no longer poisoned. You start resting. HP restored. You start resting. Magic restored. You start waiting. Done waiting. k - a ring of fire This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. A quasit, a shadow imp and an efreet come into view. The efreet is wielding a +3 scimitar of flaming. Found a ring of resist corrosion, a sack of spiders and a +2 rapier of flaming. Found a transporter. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The shadow imp shouts! The quasit gives a chilling moan. The efreet gestures at you. The fireball explodes! The fireball engulfs you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.)=R.▓.....▓ ▓.55..▓.[...▓ ▓.*...▓.....▓ ▓.....▓.....▓ ▓.....▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see an efreet, a quasit (ally target), a shadow imp and a friendly fulminant prism. Vanquished Creatures 2 scorpions (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 18 | D | Became a worshipper of Vehumet 201 | D | Reached skill level 8 in Conjurations 201 | D | Reached XP level 2. HP: 15/15 MP: 7/7 227 | D | Learned a level 2 spell: Searing Ray 231 | D | Entered arena 2. 231 | D | Noticed a scorpion 231 | D | Noticed a scorpion 231 | D | Found a transporter. 236 | D | Killed a scorpion 237 | D | Reached skill level 10 in Conjurations 237 | D | Reached XP level 3. HP: 11/19 MP: 6/9 237 | D | Reached XP level 4. HP: 14/24 MP: 6/11 239 | D | Killed a scorpion 240 | D | Reached skill level 5 in Dodging 240 | D | Reached skill level 12 in Conjurations 240 | D | Reached XP level 5. HP: 20/28 MP: 3/12 440 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 445 | D | Learned a level 4 spell: Fulminant Prism 448 | D | Entered arena 3. 448 | D | Noticed an efreet 448 | D | Found a transporter. 449 | D | Killed from afar by an efreet Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 4 5 | 5.2 Spellcasting | 3 4 | 4.5 Conjurations | 8 10 12 | 12.3 Fighting | | 0.3 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Searing Ray | 3 | 1 || 4 Fulminant Prism | | 1 || 1 Use: Potion | 2 | || 2 Armour: Robe | 6 | 2 || 8 Dodge: Dodged | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 447 | 447 | 0 | 358 | 0 | 1 | 447.0 | Dungeon | 447 | 447 | 0 | 358 | 0 | 1 | 447.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 447 daAuts