Dungeon Sprint DCSS version 0.31-a0-1176-gb7303255ee (webtiles) character file. Game seed: 4972452613221965719 535 void236 the Devastator (level 7, -2/36 HPs) Began as a Tengu Conjurer on Dec 11, 2023. Slain by a merfolk ... wielding a +0 trident (23 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:06:26 (695 turns). void236 the Devastator (Tengu Conjurer) Turns: 695, Time: 00:06:27 Health: -2/36 AC: 2 Str: 8 XL: 7 Next: 25% Magic: 3/15 EV: 18 Int: 32 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/15 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ t - +6 ring of intelligence HPRegen 0.26/turn u - +6 ring of intelligence MPRegen 0.14/turn %: no teleportation, acrobat @: flying A: beak, talons 3, evasive flight, acrobatic a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons A - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery k - a ring of poison resistance q - a ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence (left hand) u - a +6 ring of intelligence (right hand) v - a +6 ring of strength w - a +6 ring of strength B - the amulet of the Sunfish {Faith rPois Dex+5} (You found it in the Dungeon) [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex+5: It affects your dexterity (+5). rPois: It protects you from poison C - a ring of positive energy D - a ring of ice Wands x - a wand of mindburst (7) y - a wand of iceblast (5) z - a wand of light (13) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear E - a scroll of brand weapon Potions b - 8 potions of magic c - 10 potions of curing d - 9 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 6 potions of might Skills: - Level 1.0 Staves - Level 5.6 Dodging - Level 5.3 Stealth - Level 4.9 Spellcasting + Level 17.2 Conjurations - Level 0.3 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Iskenderun's Mystic Conj/Tloc 58% 2d12 1% 4 c - Fulminant Prism Conj/Hex 29% 3d13 1% 4 d - Dazzling Flash Conj/Hex 100% N/A 1% 3 e - Searing Ray Conj 100% 2d8 0% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. Message History Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The merfolk shouts! A fulminant prism comes into view. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The merfolk hits your fulminant prism with a +0 trident. The merfolk hits your fulminant prism with a +0 trident! Your fulminant prism detonates feebly. Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The merfolk completely misses you. Your fulminant prism crackles loudly. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (ally target) The mass of ice explodes! The iceblast engulfs the merfolk! The merfolk is moderately wounded. The iceblast engulfs the merfolk! The merfolk is lightly wounded. The iceblast engulfs the merfolk! The merfolk is moderately wounded. The iceblast engulfs the merfolk! The merfolk is moderately wounded. The merfolk hits you from afar with a +0 trident! The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! You die... ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..8©8...▓..8©8...▓ ▓...[....▓..)[/...▓ ▓........▓../.)...▓ ▓........▓.*m.m*..▓ ▓........▓..mmm...▓ ▓.▓....▓.▓.▓....▓.▓ ▓...©....▓...@....▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 5 merfolk and 2 friendly fulminant prisms. Vanquished Creatures A guardian mummy (D) 2 hell hounds (D) 2 jellies (D) 3 mummies (D) 2 shadow imps (D) An adder skeleton (D) A bat skeleton (D) 12 creatures vanquished. Vanquished Creatures (others) A bat zombie (D) 6 fulminant prisms (D) 7 creatures vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 75 | D | Reached skill level 7 in Conjurations 75 | D | Reached XP level 2. HP: 15/15 MP: 7/7 161 | D | Entered arena 2. 161 | D | Found a transporter. 165 | D | Reached skill level 8 in Conjurations 165 | D | Reached XP level 3. HP: 19/19 MP: 9/9 166 | D | Reached skill level 9 in Conjurations 166 | D | Reached XP level 4. HP: 24/24 MP: 11/11 290 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 295 | D | Learned a level 4 spell: Fulminant Prism 298 | D | Entered arena 3. 298 | D | Noticed a hell hound 298 | D | Found a transporter. 302 | D | Reached skill level 10 in Conjurations 304 | D | Killed a hell hound 305 | D | Reached skill level 13 in Conjurations 305 | D | Reached XP level 5. HP: 18/28 MP: 7/12 476 | D | Entered arena 4. 476 | D | Noticed a hell hound 476 | D | Found a transporter. 480 | D | Reached skill level 5 in Dodging 482 | D | Killed a hell hound 483 | D | Reached skill level 5 in Stealth 483 | D | Reached skill level 14 in Conjurations 483 | D | Reached XP level 6. HP: 8/32 MP: 6/13 595 | D | Got the amulet of the Sunfish {Faith rPois Dex+5} 602 | D | Learned a level 3 spell: Dazzling Flash 604 | D | Entered arena 5. 604 | D | Noticed a guardian mummy 604 | D | Found a transporter. 608 | D | Reached skill level 15 in Conjurations 608 | D | Killed a guardian mummy 609 | D | Reached skill level 1 in Staves 609 | D | Reached skill level 17 in Conjurations 609 | D | Gained mutation: Your magical flight helps you evade | attacks. (EV +4) [Tengu growth] 609 | D | Reached XP level 7. HP: 22/36 MP: 5/15 690 | D | Learned a level 2 spell: Searing Ray 691 | D | Entered arena 6. 691 | D | Noticed a merfolk 691 | D | Noticed a merfolk 691 | D | Noticed a merfolk 691 | D | Noticed a merfolk 691 | D | Noticed a merfolk 691 | D | Found a transporter. 695 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 4 5 | 5.6 Stealth | 4 5 | 5.3 Spellcasting | 3 4 | 4.9 Conjurations | 7 8 9 13 14 17 | 17.2 Staves | 1 | 1.0 Evocations | | 0.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Bo | 2 | | || 2 Cast: Magic Dart | | 4 | 1 || 5 Fulminant Prism | | 5 | 3 || 8 Evoke: Wand | 1 | | 1 || 2 Use: Potion | 1 | 1 | || 2 Armour: Robe | 1 | 2 | 2 || 5 Dodge: Dodged | 2 | | 1 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 693 | 693 | 0 | 554 | 0 | 1 | 693.0 | Dungeon | 693 | 693 | 0 | 554 | 0 | 1 | 693.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 693 daAuts