void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 8, D) a +0 helmet of see invisible (61, 26, D) 4 potions of haste (62, 8, D) the +8 chain mail "Rogidec" {rElec rPois rC+ Dex-4} Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison (62, 9, D) a staff of death (62, 26, D) a wand of roots (4) (62, 27, D) a staff of conjuration (unseen) (63, 0, D) a +1 scale mail of willpower (63, 8, D) a +1 morningstar of holy wrath (unseen) (63, 16, D) a jackal corpse (63, 17, D) a staff of death (63, 18, D) an iguana corpse (63, 19, D) a river rat corpse (63, 26, D) a +4 morningstar of protection (unseen) (63, 27, D) a +4 rapier of electrocution (unseen) (63, 29, D) a +0 trident a +0 robe (64, 17, D) a +4 morningstar of flaming (64, 26, D) a staff of death (unseen) (64, 27, D) a +0 scale mail of fire resistance (unseen) (65, 26, D) the Elucidation of Asceticism Spells Type Level a - Foxfire Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Spellforged Servitor Conjuration/Summoning 7 (unseen) (67, 0, D) a staff of death (unseen) (68, 0, D) a +2 great mace of holy wrath (69, 0, D) the +8 great mace "Blob" {elec, +Blink rF+++ rC- SInv} rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. +Blink: It lets you blink. (unseen) (70, 31, D) a +0 hand axe a draconian corpse (71, 17, D) a +2 heavy arbalest (unseen) (71, 18, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (71, 19, D) a +0 long sword (71, 20, D) a +0 rapier a +0 chain mail an elf corpse (skeletalised by now) (71, 27, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (72, 8, D) a +1 morningstar of distortion (72, 17, D) a +3 scale mail of willpower (72, 27, D) a +2 plate armour of cold resistance (72, 30, D) a +0 dagger (72, 31, D) a +0 short sword (72, 32, D) a +0 war axe (73, 16, D) a +1 heavy spear (unseen) (73, 18, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (73, 21, D) a +0 rapier an elf corpse (skeletalised by now) (73, 26, D) a +0 broad axe of flaming (unseen) (73, 27, D) a +3 plate armour of willpower (unseen) (73, 29, D) a +0 dagger a draconian corpse (74, 18, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (74, 29, D) a +0 club a draconian corpse