void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) the +2 halberd of Caoraqo {heavy, rElec rPois Str+3 Int-2} Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). rElec: It insulates you from electricity. rPois: It protects you from poison (unseen) (61, 8, D) a +7 heavy orcbow (unseen) (61, 16, D) the +0 cloak of the Zebrataur {rN+ rCorr Int+4} Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (62, 0, D) a +2 orcbow of flaming (62, 1, D) a staff of alchemy (62, 2, D) a +1 vampiric dagger a +0 robe (62, 8, D) the +7 halberd of the Devouring Jester {heavy, rF+ Str+2 Int+2 Stlth+} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (62, 9, D) a +0 arbalest of draining (62, 16, D) a staff of fire (unseen) (62, 17, D) Gozeshiqo's Encyclopedia of Firn Spells Type Level a - Freeze Ice 1 b - Hailstorm Conjuration/Ice 3 c - Polar Vortex Ice 9 (unseen) (63, 0, D) the +2 trident of the Everdark {pain, ^Fragile rElec Will++ rCorr} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (unseen) (63, 8, D) a +3 flail of holy wrath (unseen) (63, 16, D) the +1 spear of Baneg {drain, rElec MP-9 Int+6 Stlth+} Int+6: It affects your intelligence (+6). rElec: It insulates you from electricity. MP-9: It affects your magic capacity (-9). Stlth+: It makes you more stealthy. (unseen) (63, 17, D) a +2 ring mail of fire resistance (unseen) (63, 19, D) a +0 dire flail (64, 16, D) a wand of flame (10) (64, 17, D) the +1 long sword of the Dozen Ships {vamp, rC++ Str-2 Dex+3 SInv} Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). rC++: It greatly protects you from cold. SInv: It lets you see invisible. (unseen) (70, 8, D) a +2 vampiric spear (unseen) (71, 16, D) a +0 hand axe of holy wrath (unseen) (71, 17, D) a +0 dagger of speed (unseen) (71, 26, D) a wand of flame (11) (71, 31, D) an ugly thing corpse (72, 8, D) a staff of fire (unseen) (72, 9, D) a +5 halberd of freezing (unseen) (72, 16, D) a +2 scimitar of electrocution (72, 17, D) a +5 mace of protection (72, 26, D) a +6 orcbow of draining (72, 27, D) a wand of digging (4) (73, 16, D) a +3 falchion of protection (unseen) (73, 17, D) the +2 ring mail of the Iron City of Dis {*Corrode +Blink rN+} rN+: It protects you from negative energy. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (unseen) (73, 26, D) a Young Poisoner's Handbook (73, 27, D) the +5 mace of Gadeseih {venom, Stlth+} Stlth+: It makes you more stealthy. (unseen)