void236 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a staff of death (unseen) (61, 8, D) the +1 leather armour of Submission {^Drain rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. (unseen) (61, 16, D) a +0 broad axe of freezing (unseen) (61, 26, D) 4 scrolls of enchant armour (62, 1, D) a staff of fire (62, 8, D) a +3 heavy sling (62, 17, D) the +8 trident of Kawkoit {elec, Str+4} Str+4: It affects your strength (+4). (unseen) (62, 22, D) a +0 dagger a +0 robe an orc corpse (62, 26, D) a ring of magical power (62, 27, D) a book of Battle (63, 8, D) a +3 plate armour of fire resistance (unseen) (63, 16, D) a +0 flail a +2 dagger of venom an orc corpse (63, 17, D) a +4 giant spiked club (63, 22, D) a +0 flail a +0 flail a +0 ring mail an orc corpse an orc corpse (63, 26, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (unseen) (63, 27, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (64, 21, D) a +0 halberd a +0 orcbow a +0 plate armour an orc corpse (64, 22, D) a +0 short sword a +0 halberd a +0 plate armour (64, 26, D) a staff of conjuration (unseen) (64, 27, D) the staff "Qaetev" {rElec rC+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (65, 26, D) a wand of light (6) (67, 0, D) a +2 falchion of electrocution (68, 0, D) the +0 long sword "Dakhinu" {flame, rElec rPois Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. (69, 22, D) a swamp drake skeleton a rime drake skeleton (70, 9, D) a +2 short sword of electrocution (unseen) (70, 23, D) a rime drake skeleton (71, 16, D) a staff of cold (unseen) (71, 26, D) a staff of conjuration (unseen) (71, 27, D) a staff of air (unseen) (72, 9, D) a staff of conjuration (unseen) (72, 17, D) the +1 plate armour of Cies {Dex+2} Dex+2: It affects your dexterity (+2). (72, 26, D) a +3 trident of venom (72, 29, D) a hell hound corpse a hell hound corpse (skeletalised by now) (73, 1, D) a +0 flail a +0 ring mail a +1 dagger of draining an orc corpse (skeletalised by now) (73, 16, D) a staff of death (73, 26, D) a +2 falchion of holy wrath (unseen) (73, 27, D) a +2 chain mail of cold resistance (unseen) (75, 1, D) a +0 dagger (still there?) a +0 robe (still there?) Deizal's Quotidian Spellwork (still there?) Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Inner Flame Hexes/Fire 3 c - Gell's Gravitas Translocation 3 an orc corpse (skeletalised by now) (still there?)