void236 the Dungeon (0, 0, D) 4 large rocks a cyclops corpse (0, 1, D) a +2 spear of venom (still there?) a +0 leather armour (still there?) a ring of protection from fire (still there?) a +0 spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (0, 2, D) a +0 arbalest a +0 arbalest a ring of positive energy a +0 shortbow a +0 shortbow a yaktaur corpse a centaur corpse a centaur corpse (1, -1, D) a +0 shortbow (1, 0, D) a +4 heavy morningstar (still there?) a +0 arbalest (still there?) 4 large rocks (still there?) a yaktaur corpse (still there?) (1, 1, D) the +4 shortbow "Sarcophage" {heavy, ^Drain rElec MP+9 Stlth+} (still there?) rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. a +4 spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a +0 spear of freezing (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (1, 2, D) a +0 longbow a +0 leather armour a +2 mace of protection a +0 arbalest 9 large rocks a +0 orcbow the amulet "Xucomytir" {Spirit Dex+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+4: It affects your dexterity (+4). an elf corpse a yaktaur corpse a centaur corpse (1, 3, D) a +2 arbalest of flaming a +0 shortbow a +0 orcbow a centaur corpse (1, 4, D) a +0 orcbow a centaur corpse (2, 0, D) a +1 spear of flaming (still there?) a silver javelin (still there?) a +0 leather armour (still there?) (2, 3, D) a +0 longbow (still there?) a +0 leather armour of poison resistance (still there?) (3, -9, D) a +1 great sword of protection (unseen) (3, -8, D) a book of Spontaneous Combustion (3, -1, D) 5 large rocks a cyclops corpse (3, 0, D) a +0 longbow a +0 leather armour a ring of flight an elf corpse (3, 4, D) a +4 morningstar of protection (still there?) a +0 shortbow (still there?) a centaur corpse (still there?) (3, 5, D) a +0 arbalest (4, -22, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -21, D) a +5 lajatang (unseen) (4, -20, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -9, D) a staff of fire (unseen) (4, -8, D) a staff of alchemy (unseen) (4, -2, D) 6 large rocks a cyclops corpse (5, -22, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -21, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -20, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (5, -19, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -17, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (5, -16, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -8, D) a wand of polymorph (2) (6, -8, D) a wand of flame (6) (7, -9, D) a Necronomicon (7, -8, D) the ring of Ciuquth {rCorr Str-5 Dex+4 Slay+4} [ring of slaying] Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rCorr: It protects you from acid and corrosion. (unseen) (8, -9, D) a manual of Dodging (8, -8, D) a maw talisman (11, -24, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (11, -20, D) a serpent talisman a blade talisman a maw talisman a beast talisman (12, -24, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (18, 3, D) a guardian serpent skeleton (18, 15, D) +0 shadow dragon scales a shadow dragon corpse (19, -16, D) a rime drake corpse (skeletalised by now) (19, -15, D) a yak corpse (skeletalised by now) (19, -13, D) a basilisk corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (19, 17, D) +0 shadow dragon scales a +1 whip a shadow dragon corpse a ghoul corpse (20, -23, D) a +2 hand axe of flaming (20, -16, D) a +0 robe a spriggan corpse (skeletalised by now) (20, -15, D) a wolf corpse (skeletalised by now) a hydra corpse (skeletalised by now) (20, -8, D) a +3 hand axe of flaming (20, 8, D) the ring of the Final Decision {rF++ Str+4 Dex+6} [ring of dexterity] Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). rF++: It greatly protects you from fire. (20, 9, D) a +2 short sword of speed (unseen) (21, -24, D) a +5 antimagic hand axe (21, -23, D) a +5 ring of evasion (21, -8, D) a +2 orcbow of freezing (21, -7, D) a ring of resist corrosion (21, 8, D) a ring of protection from cold (21, 9, D) an amulet of faith (22, -24, D) a staff of fire (22, -15, D) a rime drake corpse (skeletalised by now) (22, -8, D) a staff of cold (22, -7, D) a +1 heavy arbalest (22, 8, D) a staff of death (22, 9, D) a +0 dagger of speed (unseen) (22, 10, D) a +5 ring of evasion (23, -24, D) a staff of conjuration (23, -23, D) a +3 executioner's axe of venom (23, -20, D) a +0 scale mail a ring of protection from fire a +6 ring of dexterity a +6 ring of dexterity a +6 ring of dexterity (23, -13, D) a wolf corpse (skeletalised by now) (23, -8, D) the staff of Puirheh {rN+ Dex+5 Stlth- Hexes Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. The Shining One disapproves of the use of such an item. (23, -7, D) a +2 chain mail of willpower (23, 9, D) a staff of alchemy (unseen) (24, -24, D) a +2 chain mail of fire resistance (24, -7, D) the +3 whip "Burchoe" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (24, -6, D) the +4 glaive "Xesejil" {venom, Int+6} Int+6: It affects your intelligence (+6). (unseen) (24, 8, D) a staff of cold (24, 9, D) the +1 troll leather armour of Boredom {-Cast rF+ Regen+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. -Cast: It prevents spellcasting. Regen+: It increases your rate of health regeneration. (24, 10, D) a staff of fire (25, -24, D) a staff of air (25, -8, D) the amulet of the Akabeko {Reflect Int+6 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+6: It affects your intelligence (+6). SH+5: It affects your SH (+5). (25, -7, D) a staff of conjuration (25, 8, D) a staff of conjuration (25, 9, D) the ring "Ryjaf" {rC+ Will+ Stlth+} [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (25, 10, D) a staff of fire (26, -8, D) the +5 scale mail of Midnight {rElec Str+4 Dex-2} Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. (26, -7, D) a staff of alchemy (26, -6, D) a +0 chain mail of fire resistance (unseen) (26, 8, D) a +0 dire flail of protection (26, 10, D) a +2 plate armour of poison resistance (27, -24, D) Great Wizards, Vol. VII (27, -23, D) a ring of willpower (27, -8, D) a staff of alchemy (27, 10, D) a book of Death (28, -23, D) a +2 demon whip of freezing (28, -8, D) a +0 orcbow of flaming (28, -7, D) a +3 whip of electrocution (28, 10, D) a staff of alchemy (unseen) (29, -8, D) a +2 scale mail of fire resistance (29, 8, D) a staff of air (unseen) (29, 9, D) a +2 ring mail of willpower (30, -23, D) a +2 robe of fire resistance (unseen) (30, 7, D) the ring "Setiloel" {rC+ Will+} [ring of willpower] rC+: It protects you from cold. Will+: It increases your willpower. a ring of flight a +0 buckler (30, 8, D) a +1 plate armour of cold resistance (unseen) (30, 9, D) 4 scrolls of enchant weapon (35, 4, D) a +3 scale mail of fire resistance (unseen) (36, -24, D) the +7 captain's cutlass {speed, disarm} (unseen) (36, 4, D) a +2 ring mail of fire resistance (unseen) (36, 5, D) the +1 hand axe of Omoiwn {holy, MP+9} MP+9: It affects your magic capacity (+9). (unseen) (37, -24, D) the +10 long sword of Defilement {spect, Str+3} Str+3: It affects your strength (+3). (37, -10, D) a maw talisman (37, 4, D) a +0 dagger (38, -23, D) a +6 morningstar of venom (38, -16, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} (still there?) rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. a +0 plate armour (still there?) a +2 heavy great mace (still there?) a +2 battleaxe of freezing (still there?) a +0 chain mail (still there?) (38, -15, D) a +0 heavy flail a +3 morningstar of distortion (38, -14, D) a +0 morningstar (38, -9, D) the +8 scimitar "Hell-Harrower" {venom, Str+4} Str+4: It affects your strength (+4). (38, -5, D) a +0 leather armour a +0 long sword an elf corpse (skeletalised by now) (38, -4, D) a +1 trident of flaming (unseen) (38, -3, D) a +0 short sword a wand of polymorph (3) an elf corpse (skeletalised by now) (38, 4, D) a +0 long sword (38, 10, D) a +0 long sword a +3 short sword of speed an elf corpse (skeletalised by now) (39, -24, D) a staff of cold (39, -19, D) a +6 ring of intelligence a +6 ring of intelligence (39, -16, D) a +3 great mace of draining (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) (39, -10, D) a staff of alchemy (39, -5, D) a +0 leather armour a +0 short sword a +0 leather armour a +0 short sword a +0 shortbow an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (39, -3, D) a +0 leather armour a +0 short sword a +0 longbow a +0 rapier an elf corpse (skeletalised by now) (39, 4, D) 4 scrolls of enchant weapon (39, 8, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (39, 9, D) a +0 rapier a ring of ice a +0 rapier an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (39, 10, D) a +0 rapier a +0 short sword an elf corpse (skeletalised by now) (39, 11, D) a +0 dagger (40, -24, D) a +1 rapier of speed (40, -23, D) a talisman of death (40, -9, D) a +2 shortbow of draining (40, -5, D) a +0 leather armour a +0 longbow a +0 leather armour a +0 short sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (40, -2, D) a +0 rapier a +0 leather armour a +0 rapier a +0 leather armour a +0 longbow an amulet of faith an elf corpse (skeletalised by now) (40, 5, D) the +3 leather armour "Qaiczu" {Int+8} Int+8: It affects your intelligence (+8). (40, 9, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (40, 11, D) a +0 rapier a +0 rapier a +0 leather armour a +0 short sword (41, -24, D) a +2 battleaxe (41, -23, D) a +0 war axe of flaming (41, -9, D) a +4 halberd of flaming (41, -5, D) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +0 shortbow (still there?) the +6 shortbow "Umidwose" {flame, Str+2} (still there?) Str+2: It affects your strength (+2). an elf corpse (skeletalised by now) (still there?) (41, -4, D) a +0 leather armour a +0 longbow a +0 leather armour a +0 longbow an elf corpse (skeletalised by now) (41, -3, D) a +0 dagger (41, 5, D) a +2 scale mail of poison resistance (41, 8, D) a +0 rapier an elf corpse (skeletalised by now) (41, 9, D) a +0 longbow a +0 leather armour an amulet of reflection a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (41, 10, D) a +1 scimitar of holy wrath a +0 scimitar (42, -23, D) a staff of earth (42, -9, D) a ring of flight (42, 4, D) the staff of Valuable Assets {rElec rCorr Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (42, 5, D) a +0 shortbow of draining (42, 11, D) a +0 short sword a +1 shortbow of draining a +0 leather armour an elf corpse (skeletalised by now) (43, -24, D) a +5 vampiric whip (43, -23, D) a staff of alchemy (43, -10, D) a +0 dagger (43, -9, D) the storm talisman of the Blessed Realm {rC- Will+ Dex+3 Slay+5} [storm talisman] Dex+3: It affects your dexterity (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (44, -10, D) a +0 scimitar (44, -6, D) the +4 rapier "Concordance" {spect, ^Contam Dex+3} Dex+3: It affects your dexterity (+3). ^Contam: It causes magical contamination when unequipped. (unseen) (44, 5, D) a +0 helmet of intelligence (45, 4, D) a book of the Senses (48, 4, D) a +3 heavy arbalest (still there?) a +0 plate armour (still there?) an orc skeleton (still there?) (48, 5, D) a +0 giant spiked club an ogre skeleton (48, 6, D) the +6 arbalest "Viat" {drain, Dex+5} Dex+5: It affects your dexterity (+5). The Shining One disapproves of the use of such an item. a +0 arbalest a +0 plate armour a +0 hand axe a +0 orcbow a +0 plate armour (48, 7, D) a +0 dagger a +0 robe a +2 flail of holy wrath a +0 arbalest a +0 scimitar a +0 plate armour an orc skeleton an orc skeleton (49, 6, D) a +0 hand axe a +0 trident (49, 8, D) a +0 battleaxe 3 boomerangs a +0 plate armour a ring of poison resistance an orc skeleton (50, -23, D) a book of Callings (50, 0, D) a +2 ring mail of cold resistance (unseen) (50, 12, D) a +0 arbalest of draining (unseen) (50, 13, D) a book of Annihilations (51, -24, D) a +0 heavy hand axe (51, -23, D) a +1 trident of flaming (51, 1, D) the +2 robe of the Thoughtful Hells {-Tele rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. (51, 12, D) a staff of fire (unseen) (51, 13, D) the staff "Gydew" {rElec rN+ Dex+5 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (52, -23, D) a staff of alchemy (52, -18, D) a +2 hand axe (still there?) a +0 robe (still there?) (52, -17, D) a +4 morningstar of freezing (still there?) a +0 robe (still there?) (52, -12, D) the staff of Ivown {Fly rF+ Int+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. Fly: It grants you flight. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (52, 1, D) a staff of air (unseen) (52, 12, D) a +0 heavy war axe (52, 13, D) a +0 great mace of protection (unseen) (53, -24, D) a +1 vampiric broad axe (53, -19, D) a +0 trident (53, -18, D) a +0 dagger a +0 robe a +5 falchion a +0 robe (53, -12, D) a +1 plate armour of cold resistance (53, 1, D) the Omnibus of the Crypt Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 b - Anguish Hexes/Necromancy 4 The Shining One disapproves of the use of such an item. (unseen) (53, 12, D) the Omnibus of Helpful Heat Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Flame Wave Conjuration/Fire 4 c - Summon Mana Viper Hexes/Summoning 5 d - Ignition Fire 8 (unseen) (53, 13, D) a wand of light (3) (54, -7, D) a shadow dragon corpse (skeletalised by now) (54, 0, D) a +0 halberd (54, 1, D) a +0 falchion of electrocution (unseen) (54, 12, D) a book of Annihilations (54, 13, D) a +3 dire flail of pain (unseen) (55, -24, D) the +2 whip of Mayhem {holy, Fly} Fly: It grants you flight. (55, -12, D) the staff "Eqypsias" {*Slow Fly rF+ Str+9 Stlth- Necro Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+9: It affects your strength (+9). rF+: It protects you from fire. Fly: It grants you flight. *Slow: It may slow you when you take damage. Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (55, -11, D) a staff of alchemy (unseen) (55, 1, D) a staff of cold (unseen) (55, 12, D) the orb of the Blind Marksman {mayhem, *Slow rPois Dex+3 Necro} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. *Slow: It may slow you when you take damage. Necro: It increases the power of your Necromancy spells. (unseen) (56, -12, D) a +2 great sword of freezing (unseen) (56, -11, D) a +1 mace of protection (unseen) (56, 0, D) a +0 dire flail (60, 12, D) a wand of iceblast (6) (60, 13, D) a book of the Hunter (61, 12, D) a staff of earth (unseen) (61, 13, D) a talisman of death (62, -24, D) the +5 scale mail of Circular Logic {+Blink} +Blink: It lets you blink. (62, -16, D) a +6 falchion of flaming (unseen) (62, -8, D) a +3 scimitar of holy wrath (unseen) (62, 12, D) a wand of flame (8) (62, 13, D) a granite talisman (63, -15, D) the +7 falchion of the Writhing Madman {drain, *Slow Dex+9 SInv} Dex+9: It affects your dexterity (+9). SInv: It lets you see invisible. *Slow: It may slow you when you take damage. The Shining One disapproves of the use of such an item. (63, 12, D) a wand of iceblast (7) (64, -24, D) a staff of death (unseen) (64, -16, D) a +3 falchion of electrocution (unseen) (64, -7, D) a +3 heavy hand axe (64, 2, D) a talisman of death (64, 12, D) the staff of Eteeng {rC+ Str+2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rC+: It protects you from cold. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 13, D) the +8 great sword "Omef" {drain, rCorr Str+4} Str+4: It affects your strength (+4). rCorr: It protects you from acid and corrosion. The Shining One disapproves of the use of such an item. (unseen) (65, -8, D) a +8 sling (unseen) (65, -7, D) a +0 arbalest of electrocution (65, 2, D) a +0 great sword of protection (68, 18, D) a +0 trident a merfolk skeleton (69, -21, D) a water moccasin corpse (skeletalised by now) (69, 17, D) a +0 trident a merfolk skeleton (69, 19, D) 5 large rocks a wind drake skeleton (70, -24, D) a +2 broad axe of holy wrath (unseen) (70, 12, D) a +1 short sword of venom (unseen) (70, 18, D) a +0 trident a merfolk skeleton (70, 19, D) a +0 trident (71, 12, D) a +0 heavy war axe (unseen) (71, 19, D) a +0 shortbow a centaur skeleton (72, -13, D) a jackal corpse (skeletalised by now) (72, 2, D) a scarf of invisibility (72, 3, D) a +2 vampiric glaive (unseen) (72, 13, D) a staff of death (73, -16, D) a +4 quick blade of venom (unseen) (73, -15, D) a +2 flail of draining (unseen) (73, -7, D) a staff of air (73, -3, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (73, 2, D) a +0 ring mail of fire resistance (73, 3, D) a +1 orcbow of freezing (unseen) (73, 7, D) a +0 hand axe a +0 robe a naga corpse (skeletalised by now) (73, 13, D) a staff of conjuration (74, -8, D) the +6 chain mail of the Minstrel {rPois rF+++ Str-4} Str-4: It affects your strength (-4). rF+++: It renders you almost immune to fire. rPois: It protects you from poison. (74, -2, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (74, 7, D) an adder corpse (skeletalised by now) (74, 12, D) the +1 whip of the Onslaught {freeze, ^Drain rC++ Dex+4} Dex+4: It affects your dexterity (+4). rC++: It greatly protects you from cold. ^Drain: It drains your maximum health when unequipped. (unseen) (74, 13, D) a +2 robe of cold resistance (75, -21, D) an ugly thing corpse (skeletalised by now)