Dungeon Crawl Stone Soup version 0.14-a0-3445-g2afddda (webtiles) character file. 0 wanderscummer the Grave Robber (level 1, 9/9 HPs) Began as a Vine Stalker Wanderer on Mar 23, 2014. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). wanderscummer the Grave Robber (Vine Stalker Wanderer) Turns: 1, Time: 00:00:01 HP 9/9 AC 2 Str 13 XL: 1 Next: 0% MP 5/5 EV 11 Int 13 God: Gold 0 SH 0 Dex 13 Spells: 0 memorised, 4 levels left rFire . . . SeeInvis . c - +0 club rCold . . . Clarity . b - +0 robe rNeg . . . Conserve . (no shield) rPois . rCorr . (no helmet) rElec . rRot + (no cloak) SustAb . . Spirit + (no gloves) rMut . Warding . (no boots) Saprov . . . Stasis . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your HP. Skills: Level 1.0 Shields + Level 2.1 Spellcasting Level 1.0 Charms Level 1.0 Summonings Level 3.0 Necromancy Level 1.0 Translocations Level 1.0 Invocations You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Inventory: Hand weapons c - a +0,+0 club (weapon) Armour b - a +0 robe (worn) Comestibles d - a bread ration Books a - a book of Necromancy Spells Type Level Pain Necromancy 1 Animate Skeleton Necromancy 1 Lethal Infusion Charms/Necromancy 2 Vampiric Draining Necromancy 3 Regeneration Charms/Necromancy 3 Animate Dead Necromancy 4 Control Undead Necromancy 4 # #.########## #............ #.@# #### There were no monsters in sight! Message History Welcome, wanderscummer the Vine Stalker Wanderer. The destiny of this world depends on the Orb of Zot. Go down and get it! Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! Vault maps used: D:1: dpeg_arrival_tiny_a Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | wanderscummer, the Vine Stalker Wanderer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 1 | D:$ | Got out of the dungeon alive.