weresquid Level 1 of the Dungeon (2, 7, D:1) a +0 mace (9, 17, D:1) a +0 spear (15, -11, D:1) a +0 club (17, 5, D:1) a +0 short sword a stone (21, -8, D:1) a +0 war axe (21, 14, D:1) a +0 hunting sling (23, 44, D:1) a +0 dagger (35, -5, D:1) a +0 hunting sling (38, 7, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -11, D:2) 10 stones (13, -9, D:2) 24 stones (28, -21, D:2) a +0 dagger (42, 12, D:2) a +0 club a +0 hunting sling 16 stones Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (6, -8, D:3) a +0 short sword (7, -38, D:3) a +0 club (8, 9, D:3) a +0 club (12, 1, D:3) a +0 robe (14, 11, D:3) 20 stones (15, -13, D:3) a +0 short sword (15, -5, D:3) a +0 flail of holy wrath (16, -1, D:3) a +0 kite shield (17, -15, D:3) a +0 chain mail (20, -18, D:3) a +0 leather armour a +0 short sword (27, -7, D:3) a +0 spear (29, -8, D:3) a +0 whip (29, -7, D:3) a +0 vorpal halberd (31, -1, D:3) 20 stones (33, -12, D:3) a +0 dagger (34, -13, D:3) a +0 whip (41, -4, D:3) a +0 robe a +0 scythe (43, -30, D:3) a +0 whip (46, 1, D:3) a +0 hand axe a +0 leather armour (47, -23, D:3) a +0 club (47, -21, D:3) a +1 spear of venom a +0 scale mail (48, 4, D:3) a +0 club (50, -16, D:3) 14 stones (53, 2, D:3) a potion of degeneration (58, -5, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 club (2, -18, D:4) a +0 pair of boots (4, -20, D:4) 4 large rocks (9, -13, D:4) a +0 dagger (23, 2, D:4) 19 bolts (25, 12, D:4) a +0 pair of gloves (41, 2, D:4) a +0 robe (43, -29, D:4) 18 arrows (43, 1, D:4) a +0 hunting sling (48, -29, D:4) a +1 trident of venom (50, 2, D:4) 14 bolts (53, -24, D:4) a +0 leather armour a +0 mace (53, -22, D:4) a +0 leather armour (54, -30, D:4) a +0 club a +0 dagger a +0 robe (55, -30, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 spear (0, 1, D:5) a +0 club (0, 2, D:5) a +0 flail a +0 spear a +0 ring mail a +0 kite shield (0, 3, D:5) a +0 flail (1, -1, D:5) a +0 ring mail (19, -17, D:5) a +0 quarterstaff (22, 24, D:5) a +0 scale mail (24, -18, D:5) 18 stones (24, 26, D:5) a +0 club 3 stones (25, 18, D:5) the +8 kite shield "Oriluh" {*Corrode Str+2 Dex+9} Str: It affects your strength (+2). Dex: It affects your dexterity (+9). *Corrode: It may corrode you when you take damage. (26, -19, D:5) 12 stones (26, 7, D:5) the +2 ring mail of Twilight {Harm Int+5 Dex-3} Int: It affects your intelligence (+5). Dex: It affects your dexterity (-3). Harm: It increases damage dealt and taken. (26, 23, D:5) a +0 dagger (26, 24, D:5) a +0 short sword (28, 34, D:5) a +0 club (30, -4, D:5) a +0 robe (31, 11, D:5) a +0 giant spiked club (31, 23, D:5) a +0 giant club (34, -7, D:5) 21 stones (37, -4, D:5) a +0 giant club (42, -1, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 club (5, 30, D:6) a +0 whip of freezing a +0 robe (6, 30, D:6) a +0 shortbow 15 arrows (8, 30, D:6) 18 bolts (10, 30, D:6) a +0 short sword a +0 leather armour (15, 41, D:6) a +0 hand axe (19, -14, D:6) the +7 hunting sling of the Shimmering Genius {venom, MP+9} Any ammunition fired from it poisons the flesh of those it strikes. MP: It affects your magic capacity (+9). (25, -8, D:6) 30 stones (25, 2, D:6) a +0 mace (26, 36, D:6) a +3 flail of draining a +0 leather armour (34, 38, D:6) a +0 dagger a +0 robe (36, 1, D:6) 17 arrows (36, 5, D:6) a +0 halberd a +0 chain mail (38, 23, D:6) a +0 leather armour (41, -4, D:6) a +0 flail (42, -4, D:6) a +0 flail (44, -6, D:6) a +0 pair of boots (45, 27, D:6) a +0 rapier a +0 leather armour (46, 25, D:6) a +0 short sword a +0 robe (55, 2, D:6) a +0 ring mail (56, 2, D:6) 6 arrows (60, 14, D:6) a +0 spear Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (3, 4, D:7) 18 sling bullets (6, 2, D:7) a +0 club (7, -8, D:7) a +0 kite shield a +0 scale mail a +1 spear of freezing (8, -10, D:7) a +0 club (8, -6, D:7) a +0 long sword (9, -1, D:7) a +0 hand axe a +0 plate armour (13, -24, D:7) a +0 chain mail (15, 1, D:7) a +0 halberd (15, 2, D:7) 15 stones (16, -21, D:7) 3 stones a +0 dagger (19, -21, D:7) a +0 club (20, -21, D:7) 2 stones a +0 club a +0 short sword a +0 club (21, -22, D:7) 2 stones a +0 dagger (21, -21, D:7) a +0 dagger (34, 7, D:7) a +0 giant club (37, -17, D:7) a +0 hand axe (38, -16, D:7) a +0 flail (still there?) a +0 leather armour (still there?) (45, -20, D:7) a +0 rapier (45, -10, D:7) 29 arrows Level 8 of the Dungeon (0, 0, D:8) 13 stones (6, 4, D:8) a +4 falchion a +0 robe (9, 3, D:8) a +0 short sword a +0 robe (10, 2, D:8) a +0 ring mail (14, 33, D:8) a +0 quarterstaff (15, 18, D:8) a +0 shortbow 20 arrows (17, 9, D:8) a +0 long sword a +0 robe (18, 16, D:8) 16 stones (28, 20, D:8) a +0 scimitar a +0 robe (30, 20, D:8) a +0 robe a +0 dagger (31, 37, D:8) the +2 leather armour of Makhleb's Grace {-Tele rC+ Int+4} Int: It affects your intelligence (+4). rC: It protects you from cold. -Tele: It prevents most forms of teleportation. (32, 18, D:8) a +4 war axe a +0 robe (37, 28, D:8) a +0 plate armour (37, 34, D:8) a potion of degeneration (39, 9, D:8) a +0 hand axe 3 boomerangs (39, 30, D:8) a +0 dagger (39, 31, D:8) a book of Party Tricks (40, 31, D:8) a scroll of brand weapon (41, 7, D:8) a +0 whip (41, 30, D:8) 15 arrows (42, 6, D:8) a +0 whip (43, 5, D:8) a +0 battleaxe a +0 plate armour (43, 6, D:8) a +0 mace 2 javelins (45, 9, D:8) 8 boomerangs (46, 8, D:8) 24 stones (46, 10, D:8) a +0 shortbow Level 9 of the Dungeon [Shop] Vamat's Antique Weapon Shop (Shop contents are unknown) (0, 0, D:9) 27 stones (0, 6, D:9) a +0 spear (1, 7, D:9) a +0 spear a +0 ring mail (2, -10, D:9) a +0 spear (3, 7, D:9) a +0 whip (3, 8, D:9) a +0 club (13, 4, D:9) a +0 shortbow 11 arrows (20, 35, D:9) a +0 giant club a +0 giant spiked club (22, -18, D:9) a staff of earth (24, -3, D:9) a +0 arbalest (31, -11, D:9) a +0 club (32, 22, D:9) 4 boomerangs (33, 13, D:9) a +1 dagger of holy wrath (35, 16, D:9) a +0 robe (37, -17, D:9) a +0 flail (37, -16, D:9) a +0 dagger a +0 leather armour a +0 long sword a +0 plate armour (37, -4, D:9) a +0 dagger a +0 robe (40, 23, D:9) a +0 chain mail (51, -1, D:9) 15 stones (51, 8, D:9) a +0 flail (52, -6, D:9) a +1 vorpal shortbow 20 arrows (55, -2, D:9) 11 stones (55, 0, D:9) a +0 long sword Level 10 of the Dungeon [Shop] Igilill's Antique Artefacts the +1 leather armour "Sazud" {rF- rN+ Regen+ SInv} (492 gold) rF: It makes you vulnerable to fire. rN: It protects you from negative energy. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. the +10 mace of Fukk {pain, rElec rC+ Dex-4} (2243 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (-4). rC: It protects you from cold. rElec: It insulates you from electricity. Zin disapproves of the use of such an item. the +4 leather armour of the Lizard {+Blink rF+ Str+2} (1510 gold) Str: It affects your strength (+2). rF: It protects you from fire. +Blink: It lets you blink. the +0 leather armour "Quileq" {rF+ Dex+2} (646 gold) Dex: It affects your dexterity (+2). rF: It protects you from fire. (1, -8, D:10) the +5 arbalest of Buni {elec, Fly rElec rPois Int-4} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. (9, 20, D:10) a +0 dagger (16, 10, D:10) a yak corpse a yak corpse a yak corpse a yak corpse (17, -3, D:10) a poisoned dart (17, -2, D:10) a poisoned dart (17, 6, D:10) a poisoned dart (18, 6, D:10) a poisoned dart (18, 8, D:10) 2 poisoned darts (18, 9, D:10) a poisoned dart (18, 12, D:10) an acid dragon corpse (24, 5, D:10) 4 poisoned darts (48, 10, D:10) a +0 shortbow 15 arrows (48, 11, D:10) a +0 shortbow 17 arrows (58, -12, D:10) a +0 hunting sling (60, 11, D:10) 25 stones (62, -16, D:10) 21 sling bullets (63, 23, D:10) a +0 ring mail (68, -16, D:10) 13 gold pieces the Ecumenical Temple