wreck Level 1 of the Dungeon (6, 35, D:1) a +0 club (7, 3, D:1) a +0 club (8, 6, D:1) a +0 club (13, 26, D:1) 26 stones (14, 18, D:1) 23 stones (20, 17, D:1) a +0 club (21, -18, D:1) a +0 chain mail 22 stones (45, -16, D:1) a +0 ring mail (47, 1, D:1) a +0 club (51, 11, D:1) 9 stones (60, 7, D:1) 7 tomahawks Level 2 of the Dungeon (0, 1, D:2) a +0 whip (4, -5, D:2) a +0 flail (5, -3, D:2) a +0 short sword (12, 21, D:2) a +0 club (15, 14, D:2) 21 bolts (16, 2, D:2) a +0 falchion of electrocution (20, 23, D:2) a +0 dagger (22, 40, D:2) a +0 club (24, 43, D:2) 16 bolts (30, 16, D:2) a +0 chain mail (33, 42, D:2) a +0 dagger (34, 6, D:2) a +0 club (34, 38, D:2) a +0 leather armour (46, -1, D:2) a +0 hunting sling (47, 7, D:2) a +1 mace of holy wrath (48, 6, D:2) a +0 club a +0 ring mail a +0 club (50, 18, D:2) 19 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 pair of gloves (0, 2, D:3) a +0 helmet (1, -19, D:3) a +0 club (3, -14, D:3) a +0 club (4, -12, D:3) a +0 trident an orc corpse (skeletalised by now) (5, -11, D:3) a +0 falchion a +0 scale mail (8, -11, D:3) the cursed +2 hand axe of Profit {antimagic, +Fly MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. a +0 ring mail an orc corpse (skeletalised by now) (9, -2, D:3) a +0 club (unseen) (11, -41, D:3) a +0 club a +0 club a +0 flail a +0 chain mail a cursed -3 hand axe (14, -10, D:3) a +0 hand axe a +0 scale mail (15, -15, D:3) a +0 dagger a +0 dagger (17, -40, D:3) a +0 cloak (17, -37, D:3) 15 bolts (19, -6, D:3) a +0 ring mail (25, -12, D:3) a +0 leather armour (31, -17, D:3) 19 stones a +0 hunting sling a +0 dagger (32, -19, D:3) a +0 hand axe (36, -34, D:3) a +0 hunting sling