Dungeon Sprint DCSS version 0.26-a0-317-ge2f3d4a7ca (webtiles) character file. Game seed: 18055170971965035485 9 xoxolimbo the Firebug (level 2, 12/21 HPs) Began as a Demonspawn Fire Elementalist on July 16, 2020. Got out of the dungeon alive. The game lasted 00:00:23 (176 turns). xoxolimbo the Firebug (Demonspawn Fire Elementalist) Turns: 176, Time: 00:00:23 Health: 12/21 AC: 2 Str: 8 XL: 2 Next: 6% Magic: 3/5 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . NoTele + (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: claws 1 a: no special abilities You escaped. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: + Level 1.3 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting * Level 2.4 Conjurations * Level 3.4 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Foxfire Conj/Fire ##.. 6% 1 Your spell library contained the following spells: Spells Type Power Failure Level Conjure Flame Conj/Fire ##...... 17% 3 Inner Flame Hex/Fire #....... 28% 3 Sticky Flame Conj/Fire ##...... 50% 4 Fireball Conj/Fire ##........ 85% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History The adder skeleton is almost destroyed. The adder skeleton bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the adder skeleton. You destroy the adder skeleton! You have reached level 2! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your fingernails lengthen. You start resting. Your magical contamination has completely faded away. There is an open door here. There is an open door to the Storerooms (Easy) here. There is an open door to the Entrance Hall (Safe) here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##########.##.......... #...........'.†......... #+#####'#####......#..#. #.....# #........... #.....# ####'#####+ ###+### #.......# #.......# #.......# #...@...# #.......# #.......# #.......# ######### There were no monsters in sight! Vanquished Creatures An ooze (D) An adder skeleton (D) A giant cockroach (D) 3 creatures vanquished. Vanquished Creatures (others) 12 foxfires (D) 12 creatures vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | xoxolimbo the Demonspawn Fire Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 16 | D | Reached skill level 1 in Fighting 16 | D | Reached skill level 3 in Fire Magic 146 | D | Gained mutation: You have sharp fingernails. [demonic | ancestry] 146 | D | Reached XP level 2. HP: 10/21 MP: 0/5 176 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, crystal_vault_5, iron_vault_4, final_vault] Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.3 Conjurations | 2 | 2.4 Fire Magic | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.5 Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Foxfire || 7 Armor: Robe || 4 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 14 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 14 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+-------