Dungeon Sprint DCSS version 0.18-a0-916-gc496e2e (webtiles) character file. 167 xvga the Destroyer (level 5, 33/33 HPs) Began as a Tengu Conjurer on Dec 26, 2015. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:06 (383 turns). xvga the Destroyer (Tengu Conjurer) Turns: 383, Time: 00:04:06 Health: 33/33 AC: 7 Str: 9 XL: 5 Next: 48% Magic: 15/15 EV: 12 Int: 28 God: Gold: 0 SH: 8 Dex: 14 Spells: 4 memorised, 6 levels left rFire + . . SeeInvis . K - +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} rCold . . . Gourm . a - +0 robe rNeg . . . Faith . L - +3 buckler rPois + Spirit . (helmet restricted) rElec . Dismiss + (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (boots unavailable) MR ..... NoTele + P - amulet of dismissal Stlth ++........ F - +6 ring of intelligence E - +6 ring of intelligence @: not resistant to hostile enchantments, unstealthy A: beak, talons 3, able to fly 1 a: Fly, Evoke Berserk Rage You were in the Dungeon. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can fly. Skills: + Level 3.9 Fighting - Level 2.1 Dodging + Level 2.0 Stealth - Level 5.1 Shields + Level 6.5 Spellcasting + Level 10.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Fulminant Prism Conj/Hex #####..... 10% 4 ###.... c - Dazzling Spray Conj/Hex #####... 1% 3 None d - Regeneration Chrm/Necr #......... 17% 3 None Inventory: Hand Weapons K - the +8 lance "Wyrmbane" (weapon) {slay drac, +Rage rPois rF+ AC+5} (You found it in the Dungeon) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. Armour a - a +0 robe (worn) J - the +18 shield of the gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. L - a +3 buckler (worn) M - a +5 fire dragon armour N - a +5 gold dragon armour O - a +5 ice dragon armour Magical Staves I - an uncursed staff of energy Jewellery C - a +6 ring of dexterity D - a +6 ring of dexterity E - a +6 ring of intelligence (left hand) F - a +6 ring of intelligence (right hand) G - a +6 ring of strength H - a +6 ring of strength P - an amulet of dismissal (around neck) Wands y - a wand of disintegration (7/24) z - a wand of fire (5/15) A - a wand of cold (5/15) B - a wand of draining (5/15) Scrolls i - 4 scrolls of blinking p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 2 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 4 potions of resistance n - 5 potions of agility o - 5 potions of might Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 m - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Sleighing Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Q - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Comestibles c - 5 bread rations w - 42 fruits x - 4 meat rations ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.}...▓.....▓ ▓..@..▓...).▓ ▓.....▓.....▓ ▓.....▓...).▓ ▓..†..▓.....▓ ▓.....▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ Message History Put on which piece of jewellery? (? for menu, Esc to quit) The world spins around you as a field of translocational energy flows through you! P - an amulet of dismissal (around neck) You see here a book of Maledictions. Q - a book of Maledictions Read which item? (? for menu, Esc to quit) The world stops spinning. You start resting. Magic restored. You start resting. You feel yourself speed up. You start resting. You feel less exhausted. You start resting. HP restored. Okay, then. You spend a moment contemplating the meaning of life. Save game and exit? Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | xvga the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a radiant altar of Vehumet. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a shimmering altar of Xom. 46 | D | Reached skill level 7 in Conjurations 46 | D | Reached XP level 2. HP: 15/15 MP: 5/8 74 | D | Entered arena 1. 85 | D | Reached skill level 8 in Conjurations 85 | D | Reached XP level 3. HP: 19/19 MP: 10/10 104 | D | Reached skill level 5 in Shields 104 | D | Reached skill level 5 in Spellcasting 104 | D | Reached XP level 4. HP: 16/24 MP: 12/12 117 | D | Learned a level 4 spell: Fulminant Prism 202 | D | Learned a level 3 spell: Dazzling Spray 206 | D | Learned a level 3 spell: Regeneration 207 | D | Entered arena 2. 207 | D | Noticed a hell hound 213 | D | Killed a hell hound 213 | D | Reached skill level 10 in Conjurations 213 | D | Gained mutation: You can fly. [Tengu growth] 213 | D | Reached XP level 5. HP: 19/32 MP: 12/14 383 | D | Quit the game Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Lance | 21 | 7 || 28 Use: Potion | 1 | 1 || 2 Stab: Sleeping | 1 | || 1 There were no monsters in sight! Vanquished Creatures A hell hound (D) 2 orc wizards (D) A shadow imp (D) An adder zombie (D) 5 creatures vanquished. Vault maps used: D: sprint_v