xvga the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a crystal ball of energy (61, 4, D) a cursed +0 falchion a +0 robe (61, 26, D) an uncursed staff of wizardry (61, 32, D) a +0 morningstar (unseen) (62, 9, D) a crystal ball of energy (62, 12, D) a steam dragon hide (62, 16, D) a +0 mace (62, 17, D) a +2 chain mail of fire resistance (62, 19, D) a cursed staff of death a +0 robe (62, 26, D) a +1 dagger of flaming (62, 27, D) a +0 dagger (63, 16, D) a +0 dagger (63, 17, D) an uncursed staff of summoning (63, 18, D) a +0 war axe (63, 19, D) the +4 scimitar of Agicred {slice, MR- Int+9} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It affects your resistance to hostile enchantments. a +0 chain mail an orc corpse (63, 20, D) a +0 dagger a +0 robe (63, 21, D) the cursed +1 battleaxe of the New World {drain, *Noise rF+ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from fire. It may make noises in combat. It has a curse placed upon it. a +0 leather armour (63, 26, D) an uncursed staff of summoning (63, 27, D) the ring of Due Proportion {rF+ Str+4 Dex+2 Slay+3} [ring of slaying] It affects your strength (+4). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. (63, 33, D) a bolt (64, 16, D) a +0 dagger (64, 18, D) an uncursed staff of cold (64, 19, D) a +0 falchion a +2 hunting sling of velocity a cursed +0 ring mail an orc skeleton (64, 26, D) a +3 battleaxe of draining (64, 27, D) an uncursed staff of cold (64, 33, D) a +0 battleaxe (unseen) (65, 26, D) a phantom mirror (65, 33, D) a +0 great sword a +0 chain mail a bolt a human corpse (66, 33, D) an uncursed staff of wizardry a +0 robe a +0 great mace a +0 chain mail (67, 0, D) a +2 vampiric morningstar (67, 28, D) a chunk of flesh (68, 1, D) the +5 quarterstaff of Betoriol {crush, -Tele rPois Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from poison. It prevents most forms of teleportation. a +0 robe (68, 4, D) a +0 short sword a +0 robe a +0 buckler (70, 8, D) a +3 morningstar of distortion (70, 12, D) (unseen) (71, 16, D) the cursed +2 spear of Experimentation {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It has a curse placed upon it. (71, 17, D) a +0 bardiche of protection (71, 27, D) a +2 trident of flaming (71, 31, D) a steam dragon hide a steam dragon skeleton (72, 8, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. 20 stones an uncursed staff of power (72, 16, D) a +0 short sword (72, 17, D) a +0 robe (72, 21, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (72, 22, D) a +0 quarterstaff a cursed +0 robe a spriggan corpse (skeletalised by now) (72, 26, D) an uncursed staff of death (72, 27, D) the +6 flail "Vaejo" {antimagic, MR+ Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (73, 1, D) a +3 chain mail of cold resistance (73, 17, D) a disc of storms (73, 22, D) a +1 quarterstaff of draining a +0 robe a spriggan corpse (skeletalised by now) (73, 23, D) a +0 rapier a +0 dagger a +0 robe (73, 27, D) a +2 shortbow of flaming (75, 3, D) a +0 dagger a +0 robe