Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 12311195490740137640 47 ymhsbmbesitwf the Magician (level 3, -5/25 HPs) Began as a Djinni Necromancer on Jan 21, 2023. Frozen to death by an endoplasm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:06:05 (1756 turns). ymhsbmbesitwf the Magician (Djinni Necromancer) Turns: 1756, Time: 00:06:06 Health: -5/25 AC: 2 Str: 7 XL: 3 Next: 97% Gold: 119 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . SeeInvis . g - +2 short sword (speed) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons g - a +2 short sword of speed (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking {unknown} c - a scroll of teleportation {unknown} e - a scroll of immolation {unknown} i - a scroll of butterflies {unknown} l - a scroll of identify {unknown} m - a scroll of torment {unknown} Potions h - a potion of curing {unknown} j - a potion of invisibility k - a potion of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 76% 1d7 2% 1 b - Vampiric Draining Necr 19% 2d7 8% 3 c - Animate Dead Necr 19% N/A 26% 4 d - Agony Necr 19% N/A 56% 5 e - Beastly Appendage Tmut 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Your movements are slightly less encumbered by armour. (ER -2) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) The endoplasm hits your orc skeleton. The endoplasm hits your orc skeleton. Your orc skeleton hits the endoplasm. The endoplasm hits your orc skeleton. Your orc skeleton is destroyed! You miscast Necrotise. You are very lightly contaminated with residual magic. Nothing appears to happen. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm completely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, chance to affect: 89%) The endoplasm barely resists. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * It was a potion of magic. Magic washes over you without effect. The endoplasm misses you. It was a potion of invisibility. You fade into invisibility! The endoplasm misses you. The endoplasm freezes you. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The endoplasm attacks as you move away! The endoplasm closely misses you. It was a potion of mutation. You feel extremely strange. You feel less encumbered by your armour. The endoplasm freezes you. You feel a terrible chill! You die... ##.##.... #.#... #.#.# #...# #♣.♣# #...# ##♣#♣.♣..... #.....###### .....♣@♣.♣ ### ##J####### #.o)).... ######### You could see an orc (unable to see you) and an endoplasm. Vanquished Creatures An adder (D:2) 2 worms (D:2) A dart slug (D:1) 4 orcs (D:2) 3 ball pythons 2 bats 2 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:2) 2 jackals (D:2) A kobold (D:2) A frilled lizard (D:1) 5 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ymhsbmbesitwf the Djinni Necromancer began the quest for | the Orb. 0 | D:1 | ymhsbmbesitwf set off with the following spells memorised: | Necrotise, Vampiric Draining, Animate Dead, Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 320 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 830 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 830 | D:2 | Learned a level 1 spell: Beastly Appendage 1231 | D:2 | Reached skill level 4 in Spellcasting 1754 | D:2 | HP: 1/25 [frozen (6)] 1756 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 1756 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_basic D:2: layout_basic, serial_forest, infiniplex_forest_lined_4_way, infiniplex_forest_lined_corner, infiniplex_forest_end_3, infiniplex_forest_end_2, infiniplex_forest_straight_2, infiniplex_forest_corner_1, infiniplex_forest_lined_2, infiniplex_forest_lined_corner, infiniplex_forest_clump_double, dreamdust_mushroom_princess, minmay_misc_feat_encased D:3: layout_rooms, chequers_ecumenical_altar_simple Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Melee: Hand axe || 6 Dagger || 2 Short sword || 8 Cast: Necrotise || 62 Use: Potion || 3 Stab: Sleeping || 3 Armor: Robe || 5 Dodge: Dodged || 20