yrara Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 19, D:1) 56 poisoned needles (8, 11, D:1) a +0 ring mail (10, -9, D:1) a +0 club (11, 1, D:1) a +0 hunting sling (19, 7, D:1) a +0 club (26, -1, D:1) a +0 robe (30, -10, D:1) 3 stones a +0 falchion (31, 22, D:1) a +0 mace (31, 24, D:1) a +0 spear (33, 22, D:1) a +0 falchion (33, 24, D:1) a +0 hand axe (40, 23, D:1) a cursed +0 robe (44, 18, D:1) a cursed +0 ring mail (45, 2, D:1) a +0 club (46, 1, D:1) a +0 club (46, 3, D:1) a +0 club (50, 19, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, 19, D:2) a +0 club (2, 11, D:2) a +0 dagger (3, 19, D:2) a +0 whip a +0 leather armour (5, 13, D:2) a +0 club 64 needles of confusion (8, 8, D:2) a +0 club (12, -7, D:2) a +0 club (21, -2, D:2) a +0 blowgun 38 poisoned needles (33, 6, D:2) 61 poisoned needles (34, -9, D:2) a +0 dagger (34, 0, D:2) 46 curare-tipped needles (38, 9, D:2) 123 stones (42, 2, D:2) a +0 whip (43, -4, D:2) a +0 club a +0 hunting sling 111 stones (43, -2, D:2) a +0 dagger (52, 9, D:2) a cursed +0 whip Level 3 of the Dungeon (7, 40, D:3) a +0 robe (8, -12, D:3) a +0 club (19, -14, D:3) a +1 ring mail of cold resistance (29, 13, D:3) a +0 hand axe (35, -10, D:3) a +0 club (35, -6, D:3) a +0 barding (49, -9, D:3) a +0 spear (49, -8, D:3) a +0 flail a +0 halberd (50, -9, D:3) a +0 spear Level 4 of the Dungeon [Shop] Sit Gah's Antique Weapon Shoppe a +0 short sword (81 gold) a +0 falchion (81 gold) a +2 glaive of venom (534 gold) a +0 great sword (175 gold) the cursed +1 spear of the Median {pierce, rF+ MR+} (704 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 long sword (94 gold) a +0 great sword (175 gold) a +0 war axe (94 gold) a +0 rapier (108 gold) a +0 whip (67 gold) a +0 long sword (94 gold) a cursed -3 spear (2 gold) the +1 rapier of the Jester {pierce, +Fly} (542 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you fly. a +0 quarterstaff (108 gold) a +2 morningstar of protection (453 gold) (24, -37, D:4) a potion of degeneration a potion of lignification a +0 helmet a +0 pair of boots a +0 scale mail (31, 8, D:4) 179 bolts (38, 5, D:4) a cursed -3 whip (46, 4, D:4) a +0 dagger a +0 war axe (46, 5, D:4) a +0 dagger 2 stones (46, 6, D:4) a +0 short sword a cursed -2 blowgun 33 poisoned needles a cursed +0 dagger 4 stones (47, 4, D:4) a +0 club (48, -9, D:4) a +0 giant club (50, 3, D:4) (unseen) (51, -30, D:4) 51 poisoned tomahawks (51, -7, D:4) 172 stones (56, -31, D:4) a +0 rapier a +0 leather armour (56, -24, D:4) an uncursed staff of fire (58, -27, D:4) a +0 trident (59, -20, D:4) a +0 giant club Level 5 of the Dungeon [Shop] Geploola's Antique Armour Emporium a +0 helmet (135 gold) a +0 scale mail (120 gold) a +0 ring mail (120 gold) a +0 ring mail (120 gold) a +0 leather armour (60 gold) a +1 plate armour of positive energy (960 gold) a +0 robe (21 gold) a +0 chain mail (135 gold) a +0 leather armour (60 gold) a +2 ring mail of fire resistance (630 gold) a +0 plate armour (690 gold) a +0 ring mail (120 gold) a +0 leather armour (60 gold) a +0 leather armour (60 gold) a +0 robe (21 gold) (0, 8, D:5) 54 poisoned needles (0, 19, D:5) 113 stones (1, -13, D:5) 125 stones (7, -4, D:5) a cursed +0 robe (24, -14, D:5) a +0 ring mail (32, 10, D:5) (unseen) (34, 1, D:5) a +0 shortbow (36, 20, D:5) a +0 rapier (36, 23, D:5) a +0 mace (37, -12, D:5) a +0 long sword (40, 3, D:5) an uncursed ring of teleportation Level 6 of the Dungeon (0, 0, D:6) 113 stones (4, 12, D:6) a +0 falchion (6, -14, D:6) (unseen) (14, 3, D:6) 95 stones (23, -19, D:6) a quokka corpse (67, 26, D:6) a scroll of immolation a +0 medium shield Level 7 of the Dungeon (0, 0, D:7) (unseen)