yrara the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 0, D) a +0 scale mail the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +8 plutonium sword {irradiate, *Contam MR+ Stlth-} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. the +0 shillelagh "Devastator" {shatter, Stlth+} It makes you more stealthy. a +0 flail a +0 medium shield (10, 6, D) an uncursed staff of power (59, 36, D) a phial of floods (59, 37, D) a lightning rod (4/4) (60, 36, D) the cursed +0 hand crossbow "Nualirim" {flame, MR+ SInv} It causes projectiles fired from it to surge with flame as they hit, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (60, 37, D) an uncursed staff of wizardry (61, 0, D) the cursed +1 hand crossbow of the Onslaught {freeze, *Slow +Fly Dex+5 Stlth+} It causes projectiles fired from it to freeze those they strike, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your dexterity (+5). It lets you fly. It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. (61, 26, D) a lamp of fire (61, 36, D) an uncursed ring of stealth (61, 37, D) a fan of gales (2/2) (62, 0, D) an uncursed staff of earth (62, 1, D) an uncursed ring of poison resistance (62, 8, D) a book of the Warp (62, 16, D) a +0 flail of crushing (62, 17, D) an uncursed staff of wizardry (62, 29, D) a +2 trident of venom (62, 36, D) a +1 long sword of protection (62, 37, D) an uncursed ring of positive energy (63, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +5 crystal plate armour (63, 16, D) a +7 plate armour of ponderousness (63, 36, D) the cursed +0 cloak of Vaih {-Cast rElec Str+3 SInv} It affects your strength (+3). It insulates you from electricity. It lets you see invisible. It prevents spellcasting. It has a curse placed upon it. (63, 37, D) the Compendium of Unholy Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Simulacrum Ice/Necromancy 6 (64, 16, D) a +2 halberd of flaming (64, 27, D) a +2 chain mail of positive energy (67, 0, D) an uncursed staff of poison (68, 12, D) a +0 battleaxe (69, 12, D) a +0 club (69, 13, D) a +0 hand axe a +2 quarterstaff of draining a +0 falchion a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (69, 36, D) a phial of floods (70, 8, D) a +0 dagger (70, 9, D) a +2 leather armour of cold resistance (70, 36, D) a +2 morningstar of holy wrath (70, 37, D) an uncursed staff of conjuration (70, 41, D) a +0 club a +0 robe (70, 43, D) a ball python corpse (71, 17, D) a +2 hand crossbow of freezing (71, 26, D) a +1 scimitar of protection (71, 27, D) a book of Beasts (71, 31, D) a yak corpse a porcupine corpse (71, 36, D) a +1 scale mail of positive energy (71, 37, D) a +9 shortbow (71, 41, D) an adder skeleton (72, 8, D) the +3 trident of Kuuhoas {chaos, +Fly rElec rPois MP-9} Each time it hits an enemy it has a different, random effect. It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). It lets you fly. the +6 scythe "Ibazinuk" {freeze, rC+} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It protects you from cold. (72, 9, D) a phial of floods (72, 16, D) a lightning rod (4/4) (72, 17, D) a +0 barding of flying (72, 26, D) a +1 leather armour of magic resistance (72, 31, D) a bullfrog corpse (72, 36, D) an uncursed staff of summoning (72, 41, D) an adder skeleton (72, 42, D) a +0 dire flail a naga corpse (73, 16, D) a +3 chain mail of fire resistance (73, 17, D) a +5 blowgun (73, 22, D) a +4 scimitar of flaming (73, 26, D) a +0 hunting sling of velocity (73, 27, D) an uncursed staff of death (73, 32, D) a porcupine skeleton (73, 37, D) an uncursed staff of summoning (75, 2, D) a +3 war axe of freezing a +1 arbalest of freezing a +0 robe